Death related trophies bother me, and so many abandoned and unfulfilled Platinums

Death Related Achievements, why?: I recently finished Morbid: The Seven Acolytes. I thoroughly enjoyed it – a fun, 2D isometric Soulslike. I felt the need to scratch the Soulslike itch, and Morbid hit the spot. When the credits rolled, I had wrapped up 73% of the game’s achievements. The three that remain are – killing a boss without taking damage, fully levelling a blessing and dying 100 times.

Killing a boss without taking damage – that’s fair – showing proficiency in a game is worthy of celebration. Fully levelling a blessing (how the game handles stats) – that’s fair – a show of dedication and perseverance. Dying 100 times – nope, not doing that.

I do want to stress that 100 death trophy aside Morbid is a banging game

While completing the game, I died a total of…drumroll please…ten times. And I died to one boss six times. And that should not have happened (terrible dodging on my part). So, any attempt 100% Morbid is either going to require a lot of play throughs (and I think I have had my fill) or a whole lot of killing myself. I have no urge to do that. I do not have the urge to that in a great many games. I am not a fan of death related achievements.

Like, that is what I am trying not to do. I can learn a great many lessons from dying – how to correctly engage an enemy, learn the location of traps – but it is still something I try to avoid. Dying means I messed up in some way. And getting these achievements can very easily be gamed. I mean, I could keep on playing until I hit dying milestones. Or I could just let enemies kill me repeatedly or just keep rolling/jumping off ledges until the achievement pops up. And in many cases that is the easier thing to do. Take out the middleman and do it yourself.

Another thing is that more one plays a game, the better one gets at it. The more exposure to a games combat and enemies normally leads to improvement. And that improvement normally results in dying less which pushes the death related achievement further and further away. That then leads back to the dying on purpose to fulfil a requirement. Not fun.

I guess another reason I do not dig these achievements is the tone they give off. There is a clear air of edgy “look how hard our game is!” in the air when that sort of achievement pops up. That was the first thing that tipped me off as to how much I would dislike Dark Souls II. Welcome to Dark Souls is a trophy for dying the first time. No other Soulsborne game has done that – death is all part of the learning process, the difficulty feeling like a natural part of the game. With that achievement, it felt like the game was built to be hard before being good. Being hard is not the same as being good. Being hard is not the same as being fun to play. A hard game can be fun to play, but it can also be a tedious slog. Morbid is not a tedious slog, but also is not 100 deaths difficult either. Not even close.

I do not foresee a day when I get a kick out of a trophy for dying. The whole thing perplexes me.

So many unfulfilled Platinums: Recently I got the Platinum for Control. That was cool. I dug the game and getting the Platinum was mostly fulfilled by simply playing the game and not engaging in mindless collectathons. Always a fan of that. Getting the Platinum for Control means I have 10 Platinums…out of roughly 120 games or so. I don’t often pursue Platinums unless a game really grabs me. Getting to 50% of trophies is normally good enough.

What might get some to retch is the number of times I have got to 90% of trophies and just…stopped. Ghost of Tsushima I got 93% and I could not work up the effort to those final three. And now I have returned to my friend, so that gap is going to be there for a while. Salt and Sanctuary sits two trophies sort of a Platinum. One of those trophies would be easy enough to wrangle (a covenant) but there is one boss that if failed needs a whole new character to be made, and my urge to see that through has significantly waned over time.

Absolute Drift remains at 90%, with two trophies remaining – getting five stars on every track would drive me insane. Nioh 2 is at 85%, but the gear grind got to me. In addition, I had to get Ninjutsu proficiency points. I had 2411 points and to unlock the trophy I need 200,000. I have not got another Nioh 2 playthrough in me (right now at least) so 85% is going to be there for a while. Dark Souls Remastered sits at 85% and that is not going any higher. The Witness is one short of a platinum and again, not urge to see that through. Rise of the Tomb Raider and Shadow of the Tomb Raider are at 85% and 90% – staying that way too. Gravity Rush 2 is also at 90% – put on trophy requires such a grind I still haven’t worked up the urge to get it done. 

And some Platinums I do have massive gaps between the penultimate trophy and the Platinum. Dark Souls III has a yearlong gap, which speaks to my extreme reticence to gather up Proof of Concord Kept. That is a large part of why I do not get more Platinums. There is a lot of stuff to slog through to get to some of them. And some of it is not hard, merely tedious. And that is worse than being challenging. Challenge can be cool (can be annoying too, but well-made challenges are neat) but picking up tons of stuff and making sure to kill a certain amount of people with different kinds of rifles are…I’m not doing that.

So, if you are a Platinum hunter who has happened upon this post I can only apologise any stress I may have caused you. I am not going to change my habits, but I do acknowledge for some people they are repulsive.

For the record, none of the above affects my enjoying of the games. I had a lot of fun with them and did most everything I wanted to do in said games. And I would rather get out on a high rather than grinding out a bunch of stuff that is of no interest to me.

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