Enlightenment and Sekiro and Deflecting: Sekiro is a game with some overt Buddhist themes and imagery, so let’s try applying a Buddhist quote to the game play. I’m going to use footage of the Corrupted Monk – in part because it’s one of my favourite boss fights, and she’s a Monk. She fits right in with this topic. A quick tangent – why isn’t she the Corrupted Nun? There are Buddhist Nun’s. The original Japanese uses the character for Monk, so there’s no mistranslation. So, yeah,
“Before one studies Zen, mountains are mountains and waters are waters; after a first glimpse into the truth of Zen, mountains are no longer mountains and waters are no longer waters; after enlightenment, mountains are once again mountains and waters once again waters.”
So, how is any of that applicable to Sekiro? I guess on the surface there might not be much there. But I’ve been thinking about it more and more after I saw someone mention it in a comment section for a fighting game video. I think it can be applied in a similar manner to Sekiro.
“Before one studies Zen, mountains are mountains and waters are waters;
When I first played Sekiro, a weapon swung towards to me was a weapon swung towards me. It was nothing more, and nothing less. I saw it coming, I hit L1 and a block came out. If I timed it right I got a deflect. In any case I reacted all the same. I stopped a weapon headed towards me. Sometimes. Sometimes I just missed it. In which case it was just a weapon hitting me. Nothing more and nothing less.
“after a first glimpse into the truth of Zen, mountains are no longer mountains and waters are no longer waters;”
The more I played Sekiro, the more I learned about it. I learned that weapons swung towards me were different. They came at different speeds and different angles. I had to pay attention to these things. Identify which attack was being used, account for me position relating to these attacks and alter my timing for each individual attack. I had to think about these things. The game became more complex, and rather than simply reacting I was thinking and processing. Sometimes this was good, sometimes it could lead to bad results – overthinking can happen.
“after enlightenment, mountains are once again mountains and waters once again waters.”
And finally, here we are. It turns out, all along, it was always a weapon being swung at me. Nothing more and nothing less. I am still engaging with the thought processes from the second part of the quote, but it has all been internalised. I don’t think about it, I just do it. An attack comes in, and without thinking I press L1 as it needs to be. The Corrupted Monk has her attacks and combos, they all have the individual properties – but it’s of no concern. They get deflected without much thought. Because all along, she’s swinging a weapon at me, and I need to deflect it. Nothing more, nothing less.
It’s been a wonderful journey getting to this point with the game.
She did the thing: A while back I wrote a series of posts about the Corrupted Monk. One of those posts talked about all her attacks and combos. It turns out I missed one because I confused two jump attacks. She has one that is straight jump in the air and a slam down:
And she has this one:
I knew that this move existed, but I had not seen it in so long that I mistook it for the other attacks. This attack is a much more expansive move – the Monk swings her Naginata/Nagamaki (still haven’t figured it out) in a flat arc, intent on clipping everything around her. She’ll hit Sekiro somehow. It’s one of the games most spectacular attacks – she turns into a Sengoku era helicopter for a precious few seconds. There aren’t many other attacks that have same scale or expansiveness.
I’m pretty sure it’s a move that is meant to clear players out of trees. And I think sometimes, when the player is in the air near the trees the AI thinks that a person is in the trees, and then uses tree clearing moves to get them down. Very rarely, at least for me, it picks this one. I think I’ve only seen this move 2 or 3 times (including this instance) – it’s super cool when she brings it out.
A weird obsession with Riven Cave: Riven Cave is one of the rest points in Sekiro. In all honestly there’s not much too it. It’s pretty much just a cave. A stopping off point before heading off to Bodhisattva Valley. For the vast majority of folks (I’m guessing), the Riven Cave is simply a rest point before the rest of the game unfolds, and nothing more.

I sometimes get weirdly obsessed with stuff. The Riven Cave is one of those obsessions. There a few things that got me interested. The elements of human habitation – I am fond of things human beings have left behind. There are lanterns leading up to the entrance. There’s a half ruin rope ladder hanging from a ledge – I always take a little gander at it. There are ropes hanging across the ceiling and there are some Jizo sculptures. I dig all of it.



And while it is a rest stop, it is the rest stop that comes right after being hounded by a giant snake, so it’s a good chance to get one’s bearings and regain composure, after escaping the attentions of a colossus. Right outside, there is a skeleton of a monkey. A sign of things to come. It’s a neat bit of visual story telling.
In the games story, Bodhisattva Valley is where the Sculptor and King Fisher lived and practiced. It would make sense for Riven Cave to be one of their refuges. Prior to King Fishers disappearance it is pleasant to imagine the pair of them living in this cave with one another, honing their skills and sharing each other’s company. It’s nice to think about.
Notes and Asides:
Gfycat is still not playing ball. So, no gifs. Hopefully it will work soon. Hopefully. I miss making gifs.