Since the last Fighting Game Diaries, Baiken has achieved a few things. She reached the mark of 1,000 wins. She achieved a character level of 100 – for which the game gave me a Baiken Master Badge – I don’t fully agree but I’ll take it. And finally, at long last she reached floor 10 of the Tower. For me that’s the big one.
If by chance you have read previous posts on this blog, it might be apparent that floor 10 became something of an obsession. I know full well there are levels beyond floor 10, but I kept on getting close to floor 10. So much so that floor 10 became the goal. Well, the current goal. There wasn’t much sense in looking beyond floor 10 when I wasn’t there yet.
There are 2 chances that I had to get to floor 10 that stand out. I’m sure there are a bunch of straight up losses when I saw the chance to go up and just panicked and made a mess of it. But of the 2 that stand out, one caught me off guard. I beat a Zato player 2 – 1 (nothing major I thought) and then the second match against a Ky player was for promotion. It felt too quick. And I messed up, losing the first two matches before taking the third, all for nothing. At least in the moment. You can take things from any match but in the moment it felt hollow.
The second one was a set against an Ino player. This set I distinctly remember because it came down to a single hit. And I had it. And I messed it up. I did not cleanly input Baiken’s Gun Super. Final round, and Ino was in the middle of firing off a note. I saw it, I tried to get the gun off and I just didn’t. I must have hurried it, fumbled it or a combination of the two. The chance went, the match went with it. The second match was also close (and possibly still a chance at going up), but again, the Ino player saw it out while I didn’t. Come the third match my tendencies were figured out, my confidence had bottomed out and it wasn’t that close of a finish. I hung on to that for a while.
Then came the extended life of being a floor 8.5, before holding my own on 9. With some rare trips down to 7. Those didn’t last long though. Holding my own on 9 was a big deal. I was managing to climb back for 8 pretty quickly as well. It’s all progress. New base lines are nice.
The night before this happened I was sent back down to 8 after trials and tribulations against Asuka’s (they are everywhere – the tower, the park – it’s oop’s all Asuka’s). I got back to 9 but faced another relegation against – guess who – Asuka. Turns out all the matches before had done some good – I got out with a 3 – 0, in addition to another 3 – 0 against another Asuka. It’s a tough match up but it’s doable. The morning after I’m texting a friend and decide to play some Gear – I had some time. After avoiding some Asuka’s (fatigue more than anything else) I fought a Bridget. There was no promotion icon next to my name, no mention of it on the match screen. Everything said it was going to be a regular set in the tower.
It was a good set. The matches where close – exceedingly so in some cases. The set could have gone either way – those are the best ones. After a bad first round I get a 1 – 0 lead. That becomes a 2 – 0 lead before turning into a 3 – 0 win. I feel pretty good about it. I’m getting ready for the next set.
Well, it turned out the 3 – 0 rescue job against Asuka counted for more than just preserving my floor 9 status. The set against Bridget finishes and out of nowhere it’s the ranking update. I don’t quite know what to do. It’s sudden, it’s unexpected – I’m not prepared to see the words floor 10. I’m very excited. I text my friend – she keeps up with my progress and cheers me on – believes in me when I don’t. I walk around the room. I walk around floor 10. I don’t fight anyone – I just take in being there. I finally belong. I might get sent back down (late edit – I was – went 1 – 5 and back to 9 – won a match though, so that’s good), but I have made it. And that counts for something. It means I can make it again if the worst happens. I think I work better when I don’t know a promotion is coming.
I know in the context of Strive floor 10 isn’t everything. It’s not the end. It’s taken me a while to get here. There are videos and comments on YouTube of people making it in 10 days (Celestial even), people getting there in 25 hours. None of that is stopping me feeling good about this. I’ve worked hard for this. I’ve put the time in for this. I’ve come a long way from when I started. And with Baiken, I can finally say (to a point) I’ve learned a fighting game character. Prior to this it would have been Yoshimitsu in Tekken 3, 5 and Tag Tournament but those where only ever AI matches. Baiken represents the first time that I have played with people and got a character to the point I can do stuff. It’s been a great journey so far.
I think what has excited me the most is that throughout all of this, there has never been anything, even close to a character crisis. I’ve rolled with Baiken and stuck with Baiken. Even during the struggles, I went with Baiken. I’ve tried other characters for fun and none of them come close to her. I’ll only climb the ranks with another character once Baiken finishes her journey. Not before. No other character vibes with me like Baiken does. I dig that.
A few notes on ranked
I’ve spoken about this before in various posts, but I’ll take this chance to collect my thoughts on the Tower. The Tower…it can be a little volatile for a ranked mode. Sometimes. And sometimes it just confuses me. Like, in this post when I talked about beating the Asuka player to stay up. Prior to that I went 5 – 1 across two sets and then fought a Bridget player. I lost that set 3 – 0 and then it was the relegation set. I somehow went 5 – 4 and had a chance to be relegated. How often, in any context, in any competition can you win more than you lose and be threatened with relegation? I can’t imagine its many.
You get a sense of when a promotion shot is coming – there is an upwards pointing arrow on your R-code and by your name. That’s good. It helps with knowing you’re doing good are and it helps with confidence. It if keeps up a promotion shot is on the cards. Conversely, there is nothing to indicate the opposite. You know when you’re on bad run, but you have no idea when the relegation shot is coming. It can be incredibly stressful to deal with. Because sometimes it comes on far quicker than expected. One time I got to floor 9 from the night before. The day after I went back to the tower, completely fresh – no prior wins and losses on floor 9. I fight a Potemkin player. I lose 3 – 0. Okay, they were better than me, I can live with that. I am immediately relegated – no warning, no nothing. I think I learned on that day that if you have a good number of wins against an opponent (most of my wins are against Potemkin) the game expects you to win. And if you don’t you are judged, seemingly accordingly, at least according to the game. The second most wins I have are against Bridget players. It probably explains the previous example of this.
This can also apply to being promoted. Like I mentioned in the post, I won one match 2 – 1 with no prior wins and losses and suddenly had a shot at promotion. This can lead to climbing floors too quickly, finding oneself out of their depth (happened to me) and then bouncing between floors. Because there comes a point where one is too good for lower floors but not quite good enough for higher floors because of the volatile nature of ranked, not enough time is spent on the higher floors but enough skill has been acquired to render the lower floors not that much of a challenge. Like, when that Potemkin sent me down I got back out of 8 real quick. Might have been 10 minutes of work. It would have been much better to hang around 9 and get more experience there.
Ranked is still fun, and more or less, I’ve found, I’ll get to a point where I belong. Eventually. I just wish it was less volatile. If I could change it, I would have it be a set amount of wins and losses sends one up and down. Like, say, 9. That’s three full sets. Win 9 matches, go up. Lose 9 matches, go down. Whichever gets reached first. I’d always know where I would stand, and there would be no surprises. But I guess no system is perfect. Knowing the number of losses could induce anxiety, particularly if that number is approaching. But I do think I would prefer that. Ah well, I’ll deal with what’s here.
I do want to mention here that I do like the R-code. I love that is shows the wins and not the losses. A player knows, at least roughly, the amount of losses. We don’t need reminding. Playing Dragon Ball Fighter Z online is different – seeing my player card broadcasting to everyone that I’ve won 7 but lost 30 – thanks game, really makes me feel good. I know I’m not doing good – no need to tell everyone else. The R-code just lists wins and all that good stuff. In fact, Strive in general (ranked volatility aside) is good at instilling confidence. There are little messages everywhere that just broadcast good vibes – badges being the “crystalisation of hard work, blood, sweat and tears”, your character being expression of your hopes, wishes and skill or how you can always change how you play by hard work and practice – nothing is set in stone. I dig all of it. It’s helped me a lot when I’ve been struggling with my performance.